Blue Byte Documentation
  • Home
  • Scripts
    • Advanced Inventory
      • Installation
      • Migration
      • Temporary Inventories
      • API
        • Client Exports
          • GetAPI
          • GetItems
          • GetItem
          • IsInventoryOpen
          • DisableInventory
          • IsInventoryDisabled
          • RefreshClothing
          • GetPlayerInventory
          • SetDrawAnimation
          • ResetDrawAnimation
          • GetPlayerItemCount
          • AccessInventory
          • GetCurrentWeapon
        • Server Exports
          • GetAPI
          • GetItems
          • GetItem
          • GetPlayerInventory
          • ClearPlayerInventory
          • ClearPlayerClothing
          • AddPlayerItem
          • SetPlayerClothing
          • SetPlayerClothingFromCurrentComponents
          • RemovePlayerItem
          • CanPlayerCarryItem
          • GetPlayerItemCount
          • AddPlayerWeapon
          • RegisterUsableItem
          • SetItemMetadata
          • GetPlayerClothingByIdentifier
          • RemoveInventoryItemById
          • RemoveInventoryItemBySlot
          • GetInventoryItemById
          • GetPlayerItemById
          • CreateInventory
          • LoadInventoryByIdentifier
          • RegisterTemporaryInventoryHandler
          • ClearInventoryById
          • SearchPlayer
    • Simple Garage
    • Simple Tattoostudio
Powered by GitBook
On this page
  1. Scripts
  2. Advanced Inventory
  3. API
  4. Client Exports

GetItems

Receives all Items.


Usage

local api = exports["bb_inventory"]:GetAPI()

local items = api.GetItems()
local items = exports["bb_inventory"]:GetItems()

print(json.encode(items))
---{
---    ["bread"] = {
---        id = 1,
---        name = "bread",
---        label "Bread",
---        type = "NORMAL",
---        weight = 100,
---        maxAmount = 3,
---        category = "food",
---        sizeX = 1,
---        sizeY = 1
---    }
---    ...
---}

PreviousGetAPINextGetItem

Last updated 25 days ago